This tutorial shows you how to model a bottle in Blender
4°) Make the template /texture
To prepare the textures you must have already made the seams
Alt + mouse and choose the edge, CTRL + E and chose Mark Seam
so when the seams are done you can then proceed with the unwrap of the mesh.
To make a image you must add a second window in your blender
to add a window : click on the border of the window with your mouse and choose Split Area
Then, place the window in UV/Image Editor and add a new image ( alt + N )
return to your first window, select all vertice from your mesh and press U key for unwrap
Export your UV LAYOUT in your computer.
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