//********************************************************
// particule douche
// Created by Ama Omega
// 10-10-2003
integer glow = TRUE;
integer bounce = FALSE;
integer interpColor = TRUE;
integer interpSize = TRUE;
integer wind = FALSE;
integer followSource = FALSE;
integer followVel = TRUE;
integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;
key target = "";
float age = 2.0;
float maxSpeed = 2.0;
float minSpeed = 1.0;
string texture;
float startAlpha = 1.0;
float endAlpha = 1.0;
vector startColor = <1.0, 1.0, 1.0>;
vector endColor = <1.0, 1.0, 1.0>;
vector startSize = <0.02, 0.1, 0.02>;
vector endSize = <0.04, 0.1, 0.04>;
vector push = <0.0, 0.0, 0.0>;
float rate = 0.2;
float radius = 0.01;
integer count = 50;
float outerAngle = 3.0;
float innerAngle = 0.9;
float beginAngle = 0.2;
float endAngle = 0.0;
vector omega = <0.0, 0.0, 0.0>;
float life = 0.0;
integer flags;
updateParticles()
{
flags = 0;
if (target == "owner") target = llGetOwner();
if (target == "self") target = llGetKey();
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
if (wind) flags = flags | PSYS_PART_WIND_MASK;
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
llParticleSystem([ PSYS_PART_MAX_AGE,age,
PSYS_PART_FLAGS,flags,
PSYS_PART_START_COLOR, startColor,
PSYS_PART_END_COLOR, endColor,
PSYS_PART_START_SCALE,startSize,
PSYS_PART_END_SCALE,endSize,
PSYS_SRC_PATTERN, pattern,
PSYS_SRC_BURST_RATE,rate,
PSYS_SRC_ACCEL, push,
PSYS_SRC_BURST_PART_COUNT,count,
PSYS_SRC_BURST_RADIUS,radius,
PSYS_SRC_BURST_SPEED_MIN,minSpeed,
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
PSYS_SRC_TARGET_KEY,target,
PSYS_SRC_INNERANGLE,innerAngle,
PSYS_SRC_OUTERANGLE,outerAngle,
PSYS_SRC_ANGLE_BEGIN,beginAngle,
PSYS_SRC_ANGLE_END,endAngle,
PSYS_SRC_OMEGA, omega,
PSYS_SRC_MAX_AGE, life,
PSYS_SRC_TEXTURE, texture,
PSYS_PART_START_ALPHA, startAlpha,
PSYS_PART_END_ALPHA, endAlpha
]);
}
default
{
state_entry()
{
updateParticles();
}
}
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